Title: Write Caching with Reduced Durability Tim Blackman Sun Labs Online games and virtual worlds can benefit from the consistency guarantees provided by transactions, but their unique requirements present a challenge when the size of the simulated worlds forces them to be spread across multiple servers. In particular, transactions in such systems require very low latency and perform many writes, but do not require full durability. These special characteristics motivate exploring a new approach to achieving scalability when implementing the transaction system. The approach requires that data and the computations that modify it be clustered together on the same node. Each node's commit updates are streamed to a central storage point, but local transactions can proceed without waiting for a network round trip for acknowledgement. Only if another node needs this node's data does the system need to wait for confirmation that commit updates have been made persistent in a central location. So long as there is good locality of data and computation, this approach promises to provide single-node performance while permitting scaling to multiple nodes. This approach takes advantage of the high network bandwidth currently available to achieve low latency without placing the requirement for low latency on to the network. In addition, individual nodes do not maintain data needed for long-term storage, so they can be discarded if they fail, with only minor consequences to users.